Member-only story

Design Patterns: Strategy

Russell Hammett Jr. (Kritner)
2 min readFeb 11, 2020

--

Photo by JESHOOTS.COM on Unsplash

The strategy pattern is one of the first patterns I learned, and it leads into at least one other pattern that I used constantly! Let’s do this thing!

I’ve not been having as much time to focus on writing as I’d like, so I figured I’d try to knock out some pattern review for myself while hopefully working on more significant posts in the background. The first post in this potential series of posts — The strategy pattern!

In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime. Instead of implementing a single algorithm directly, code receives run-time instructions as to which in a family of algorithms to use.

from Wikipedia

What does that mean? Well to me, it’s just having multiple implementations of a single interface. That’s it. One of the first things I think about when it comes to the strategy pattern, is having multiple “Provider” implementations for something like logging.

Implementation

public interface ILogger
{
void Log(string message);
}

That’s our interface. There’s not much to the contract. We have a method called Log which expects a string message.

--

--

Russell Hammett Jr. (Kritner)
Russell Hammett Jr. (Kritner)

Written by Russell Hammett Jr. (Kritner)

Just a boring Application Developer/Dad. I enjoy gaming, learning new technologies, reading, and potentially other stuff. That’s about it.

No responses yet